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Procs for Pupper
Product Description
Finally...
Do you want to look incredibly fashionable?
Does your VR experience have a severe lack of digitigrade footwear?
Do you want to just make an amazing choice and show others your impeccable taste?
Well now you can!
Introducing, Procs!
Legally distinct digital foam based clogs for your virtual paws!
Features:
- A digital re-creation of your favourite high society footwear.
- Sports mode on and off!
- Easy drag and drop installation.
- Substance Painter files, making the clogs your canvas!
Requirements:
- The Pupper Avatar Base by ScoutArtz
- VRCFury and Poiyomi Shader
- I strongly recommend using the VRChat Creator Companion for installation and setup, it's what I use and the only method I can support.
- Blender and Substance 3D Painter VERSION 11.0.1 ( I am working on an earlier iteration of the SPP file) for custom textures (a PSD is included for the colour texture)
Files Included:
- Unity Asset file, ready for import into your Pupper project.
- Substance Painter File (Version 11.0.1)
- Blender file (4.3) this only contains the rigged mesh used in Unity, edit this if you need to adjust the mesh for a custom fit.
- Loose Texture files (The albedo map should be fine to paint on with the software of your choice)
Contact:
Special Thanks! (For help, testing and images!)
ScoutArtz
Zeachy
Spark
Madoka
Rowan
Installation:
- Make sure your Unity Pupper Project has VRCFury (at least v1.1227.0) and Poiyomi (at least v9.1.30) installed (these are needed for the Pupper too)
- Import the Procs_for_Pupper.unitypackage file via the menu or drag and drop into your assets.
- Drag the Procs Prefab located in the Procs folder onto your Pupper Avatar Prefab
- If you want to swap materials or import your own textures, use/replace the Materials in the Materias & Textures folder
- Upload your fashionable Pupper!
FAQ:
- Updates?
Yes, I am still getting my head around Unity but I have some fun free updates in progress including custom buttons and VFX! - Older Substance file, different UV Layout etc.?
A different UV Layout is unlikely but not impossible, I just have to see how much of a hassle it is, and it would retroactively make any custom textures people made need a redo. Older Substance version files I am looking into. - Support for any customized version of Pupper?
Not really, this is built for the Standard Pupper, so it might have issues with any customized version of the Pupper. If you are running into issues check the ReadMe and images for possible help on known issues. - Procs for other bases?
Yes, eventually, once I've gotten all the updates done for the Pupper! - The bottom of the shoes are clipping a little!
I know, I tried to find a way to nicely fix this but you couldn't tie height or armature adjustments to an automatic process, for now I suggest an OVR height adjust, but I am still looking into it! - Refunds?
As this is a digital product I do not offer refunds, but if you are having issues please get in touch and I'll try to help.
Terms of Service:
Do's:
- Edit the Asset for personal use.
- Use the asset in streaming or V-tubing.
- Sell/commission retextures/edits of the assets as long as the seller/buyer both own the product.
Don'ts:
- Use this asset for any commercial purpose
- Use the asset in any marketing or game without explicit permission from me.
- Redistribute any part of the asset in any capacity, modified or no. See above for retexture/edit specifics.