





Product Description
My take on a stylized species of Kobold, now freshly remastered! It's simple to edit and certainly affordable at the low low price of free, so it should make a good beginner-friendly anthropomorphic avatar.
Give the demo avatar a try!
Questions? Issues? Feel free to reach out:
Discord: JackCanty | Email: [email protected]
Despite the added value in the 4.0 remaster, I've decided to keep the avatar free. If you'd like to support my work, paying for this asset at around $20 (or more if you so choose) would be greatly appreciated! If not, no worries! Enjoy, and leave a review if you feel compelled to.
Created using Blender and GIMP for use with the VRChat Creator Companion
Features Include:
- UnifiedExpressions face tracking blend shapes driven by Adjerry91's FT templates.
- MMD blend shapes (JPN) and a built-in MMD mode toggle.
- In-depth body and eye shape customization.
- Tail length customization, wagging, puppeting, and expression/mood reactivity.
- Tail, ear, and body PhysBones that scale with the body sliders.
- Global PhysBone collider on snout for improved interactability. (Requires VRCFury)
- Body hue, mouth hue, and eye color customization.
- An optional cartoon outline toggle.
- Named preset toggles to demonstrate customizability and act as starting points for further experimentation.*
- Randomizer toggles that cover body shape, body color, and both.
- A reactive expression system with boop/headpat interactions, a mood slider, special manual expressions, and the ability to swap gesture hands, utilize combo-style inputs, and disable expressions entirely.
- Automatic overlay keyboard detection (ex. XSOverlay, OVR Toolkit) and expression shutoff for typing.
- A variety of QOL toggles that include minimum brightness*, station height, floor PhysBone collision, and more.
- Custom icons for all submenus and toggles.
*Features reduced on Standalone VR version.
Miscellaneous Features:
- Active forearm twist bones for better flexing.
- A custom locomotion layer that inversely scales movement animation speed with player height and improves repeated jumping behavior.
- Even more customization and expression blend shapes built into the mesh, including whole iris narrowing/flattening, snout length/width, ear notches, weight variations to exclude the head, belly, and both, fluff size/messiness, and more.
- Integrated clipping reduction blend shapes for shrinking key joints/limbs and disabling the body spikes in specific regions for improved out-of-the-box cosmetic compatibility.
Base Avatar Stats:
- 17,506 Tris
- 1 Skinned Mesh
- 2 Material Slots
- 6 Physbones (24 Transforms, 14 Collision Checks)
- 4 Constraints (+8 for Digitigrade), 2 Constraint Depth
Lite Configuration:
- PCVR: Good | Standalone: Poor
- 47.3MB Texture Memory Usage (9.3MB Standalone)
- 35 Parameters, 126/256 Synced Bits
Full Demo:
- PCVR: Medium | Standalone: Poor
- 96.6MB Texture Memory Usage (26.6MB Standalone)
- 66 Parameters, 252/256 Synced Bits
What You Get:
- Standard and digitigrade FBXs and a copy of the original Blender saves for each.
- GIMP + Photoshop saves of the textures in categorized layers for easy editing.
- Additional separated texture layers/decals + baked legacy color textures.
- A selection of Unity scenes to choose from:
- Full avatar demo, suitable for honing in a look for a personal edit.
- Stripped-down 'lite' scene with much more room for toggles and third-party features/modules.
- Digitigrade and face tracking variants for each of the above configurations.
- Packed prefab versions of each avatar configuration for adding into existing scenes.
- A fleet of presets and prefabs of the existing PhysBones for reference or as a backup.
- Categorized parameters for cleaner animator layer or menu editing.
- Categorized animators for optimized animation editing.
Requirements:
- VRChat Creator Companion
- Unity 2022.3.22f1
- Poiyomi Toon Shader 9.2.67
- VRCFury*
- Adjerry91’s Face Tracking Templates
- Gesture Manager
- Blender (or an alternative) if you intend to edit the model.
- An image editing software of your choice for recoloring.
*Necessary only for snout collider and face tracking compatibility.
License:
- Public uploads of this avatar are encouraged on VRChat or any other platform it may end up on, and you may use this model for personal projects (art, animation, commissions, etc.), provided you adhere to these guidelines:
- Keep the info plane and QR code intact in avatar uploads and give asset credit for miscellaneous projects.
- Apply the appropriate content tags to the upload when applicable.
- Do not directly reupload the provided files or otherwise attempt to sell/redistribute the assets as they are provided.
- Custom edits of the avatar are only to be sold as peer-to-peer commissions, not on storefronts.
- Permission must be obtained for media involving the model that is gated behind a paywall or is part of a for-profit venture.
Discord: JackCanty | Email: [email protected] - The assets provided and any content created with said assets are not to be in any way involved in the training of generative large language models (LLMs/"AI") or to otherwise be uploaded to or processed by consumer LLM ("AI") services.
Additional tags: free, vrchat, vrc, avatar, avatar 3.0, SFW, anthropomorphic, kobold, lizard, reptile, furry, scalie, short, long tail, toon, blue, FT, Face Tracking, MMD
Kobult ver. 4.0.2
View All Patch Notes
This product was manufactured in a facility that processes moss and may contain trace amounts of bryophytes.
©JackCanty 2026