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Potato's Electromag Prosthetics [for Snaggletooth Kobold]
Potato's Electromag Prosthetics [for Snaggletooth Kobold]
Potato's Electromag Prosthetics [for Snaggletooth Kobold]
Potato's Electromag Prosthetics [for Snaggletooth Kobold]
Potato's Electromag Prosthetics [for Snaggletooth Kobold]

Potato's Electromag Prosthetics [for Snaggletooth Kobold]

Product Description

"Psst. Ya lookin' for a new arm? Lost a leg in a mining accident? Don't worry, I got ya covered. Sure they're a little unstable, but don't worry, you PROBABLY won't die horribly if you touch them. I mean, they're stolen from the Empyrean military prototyping labs, if it's good enough for them it's good enough for you. So - wanna try 'em on?"


The Electromag Prosthetics are a set of alternate arms and legs for the Snaggletooth Kobold - featuring a whole set of variants for any configuration be it a single arm, a leg, all the way up to a full set!

Featuring my own custom Lightning effect shader.

If you're feeling fancy, a full set of alternative materials are available for the mechanical parts, as well as a set of example colours and styles for the electrical effects

And if you're feeling extra fancy: the arms have a secondary variant set with a feature I call the Long Distance Punch - make a fist, swing your arm, and watch your hand sail away to collide with whatever you punched at before yanking it back.

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Requirements:

Snaggletooth Kobold base model: https://krample.gumroad.com/l/Snaggletooth

VRCFury: https://vrcfury.com/download

Poiyomi Toon Shader: https://github.com/poiyomi/PoiyomiToonShader


Installation:

Import your Snaggletooth Kobold mesh into Blender, and in Edit Mode delete whichever arms and/or legs you wish to replace. This step cannot be bypassed, please ensure you or somebody you know can do this before you purchase the asset. A pre-modified kobold mesh is NOT included in the package.

Once imported into your project, the prosthetics are found in the "_JuicedPrefabs/Avatar Parts/Electro Prosthetics" folder.

Drag and Drop any of the prefabs in either the Prefabs-Basic or Prefabs-Throwable folders onto the root of your avatar, and you're all set!

Alternative materials are in a dedicated folder in the same location, drag-and-drop any you wish onto the imported object.


Technical specifications:

Poly count: ~10k tris per arm limb, total ~40k tris for the full set.

Materials: 2 - one for the prosthetics mesh, one for the lightning effects

Physbones: 2 (one per foot) to 4 (one per Punch-variant arm) total

Particle Systems: 2 (Punch-variant arms, one per hand)

Extra notes:

Worlds with Bloom post-processing effects are required for proper display of the lightning, it may appear pale-white or dull in other worlds.

Substance Painter version used for SPP file: 11.1.3


Terms of Use:

Sharing of the Unitypackage and/or any of its contents is NOT ALLOWED. You may use the prosthetics within a commissioned avatar, but both you and your client must purchase/own this product.

Reviews are always appreciated =3

$15.00