



Product Description
An old experiment of mine, now cleaned up and ready for use! Slimy!
Contains three shader variants (and example materials for each) - "Basic Collision" which deforms on contact with most solid objects, "Surface Mask" which allows you to split between visual slime and a standard PBR material, and Masked Collision which combines both PBR masking AND touch collision on any slimy parts.
Free to use for any purpose, though credit (and a link?) would be much appreciated.
Credits:
The Amplify Shader Editor (VERY nice tool)
Luos (Creator of the "Free Noise Textures V2" pack, some of which textures are included in this package to play around with).