





Product Description
π Slap-On Eye Material
Fast. Procedural. No nonsense.
Slap-On Eye Material is a ready-to-go procedural eye material for Substance 3D Painter β built for artists who want strong results without rebuilding the wheel every project.
Drop it in. Tweak the sliders. Done. β¨
No node graph digging. No rebuilding iris generators. No wasting time.
π§ What Youβre Getting
A fully procedural .sbsar file designed for flexible, non-destructive eye creation inside Substance 3D Painter.
Thatβs it. Clean. Focused. Efficient.
β Features
- Fully procedural iris generation
- Adjustable pupil size π
- Colour controls for fast palette shifts π¨
- Clean output ready for game engines and avatars
- Non-destructive parameter workflow
Everything is exposed where it should be β so you can work fast without sacrificing control.
π Universal Compatibility*
Built to work with any character project that follows standard eye UV practices.
Game engine agnostic β export to Unity, Unreal, VRChat, wherever your project lives.
(*As universal as eye UV layouts allow.)
π¦ Requirements
- Substance 3D Painter
- Basic familiarity with Substance parameter controls
No plugins. No extra setup. Just load and go.
π License
β Personal Use
β Commercial Use (with credit)
β No redistribution of the .sbsar
β Do not resell or claim authorship
Use it in your projects. Ship your work. Just donβt pass the file around.
π‘ Who This Is For
- Character artists who value speed
- VRChat creators building avatars
- Game-ready asset artists
- Anyone tired of rebuilding eye materials from scratch
Make your workflow smoother.
Make your eyes sharper.
Slap it on and move on. π
π¦π @klaybeenz.bsky.social