
Product Description
Add any texture to your avatar, with animations, effects, and more
Perfect for adding:
- Makeup
- Body decals
- Skin effects
- Lighting
- Much, much more
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How does it work?
- Open Tools > TexProjectors, and add a TexProjector
- Move the projector with Unity's native movement tools
- Use the settings in the TexProjectors window to define how it looks, acts, and give it one of the many the pre-loaded textures (or add your own)!
The textures get baked in place wherever they landed on your avatar in Unity.
However you can also bake in movement to the projectors, or even use animated gifs
Animated GIFs?
Yes!
You can project animated gifs onto your skin or clothes - and there are many gif textures included with the plugin!
To add your own, just import a GIF into your project, and then drag it into the box at the bottom of the Cookies section.
Do these count as Lights in my Performance Rank?
Nope! In fact, they shouldn't impact your Performance Rank at all.
But you can USE them as lights! A TexProjector without any special texture added to it looks almost identical to a regular light (but will only affect your avatar, and doesn't have the expensive real-time shadows).
But do they affect my avatar's actual in-game perfomance?
Not really. You would have to go really crazy with these to notice any performance impact.
Do I need special shaders?
TexProjectors work with:
- LilToon
- Poiyomi
- Poiyomi Pro
THEY ARE PC ONLY! They will NOT work with Quest/Android shaders.
How do I save them?
If you want to save them to a toggle, just switch on "Save As A Toggle" for that projector, and give it a name.
(Projectors with the same Toggle Name get combined into one toggle)
Otherwise, any TexProjectors that are On when you export your avatar will be baked into the avatars shaders.