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CyberStreetCargoSet  / CP11
CyberStreetCargoSet  / CP11
CyberStreetCargoSet  / CP11
CyberStreetCargoSet  / CP11
CyberStreetCargoSet  / CP11
CyberStreetCargoSet  / CP11
CyberStreetCargoSet  / CP11

CyberStreetCargoSet / CP11

Product Description

◆ - CyberStreetCargoSet - ◆


Creator: AbuliMelami

The main feature is high-waisted cargo pants. Combined with a necklace and chunky boots as accents, adding a slightly cyberpunk futuristic feel to create a simple yet striking style.


※This product is a costume model for avatars. Avatar body data is not included. ※Due to the nature of digital products, returns and refunds are not possible. Please read and agree to the product description and terms of use before purchasing.


◆Item Overview


●Contents ・CyberStreetCargoSet_◯◯.unitypackage (◯◯ will contain the variation name) ・ReadMe.txt


Shader Used ・liltoon https://lilxyzw.booth.pm/items/3087170


Required Assets ・Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro


●Model Data △Polygon Count: Total 39,261 polygons ├Tops: 3,327 polygons ├Bottom: 6,138 polygons  ├Shoes: 18,692 polygons  └Necklace: 11,104 polygons


Mesh Count: 4 Material Count: 2 PB Component Count: 1


Import Folder Assets > MetaverseCreators_CP >AbuliMelami > CyberStreetCargoSet


◆Compatible Avatars

・Minase VRChat Avatar #Minase3D https://booth.pm/ja/items/4013951

・【Original 3D Model】Komano https://booth.pm/ja/items/5260363

・【Kuuta】Original 3D Model #Kuuta3D https://booth.pm/ja/items/4897493

・Original 3D Model "Corporate Slave Turanari-san" (Tinmeshitei Common Body) https://booth.pm/ja/items/5498540

・【Original 3D Model】Bokuse (PlusHead Body) https://booth.pm/ja/items/5727810 ・"Hyakko" - by Niyami https://booth.pm/ja/items/6328134

・【Original 3D Model】Maki https://booth.pm/ja/items/3162696

・【Original 3D Model】Hanka https://booth.pm/ja/items/6970249


※When dressing the costume, shape keys that hide the base body (making the base body stick-like) are used.


◆Installation Instructions


Set up the latest version of VRC SDK in VCC

Install required assets (liltoon, Modular Avatar) in VCC

Import the latest version package of each avatar body

Import this data package

Drag and drop the avatar (or dress-up/modification prefab if available) into the Scene Hierarchy

Hide unnecessary avatar clothing (default clothes, underwear, etc.) or set to Editor Only as needed

Drag and drop "CyberStreetCargoSet_AvatarName.Prefab" directly under the avatar

Upload the avatar from VRC SDK

※The costume has "MA Shape Changer" from ModularAvatar functionality configured. When you drag and drop the costume directly under the avatar, the avatar's base body shape keys automatically turn ON, making the body thinner, or the mesh of parts that change with shape keys disappears, allowing the costume to be worn without interfering with the base body. If you don't need the "MA Shape Changer" set on the costume mesh, please delete it or configure it according to your preferences.


※Regarding MAShapeChanger for +Head, depending on the avatar, the component may not work correctly due to different body mesh names (this data's mesh name is set for PlusHead). In such cases, please adjust by changing the base body mesh name or manually moving shape keys.


※If parts of the base body are unintentionally thinned after completing the dress-up, please reset the corresponding base body shape keys to 0 and check the state with the base body displayed.


◆Color Variations Please use by replacing with each color variation material in the Common > Material folder.


◆Terms of Use https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing


※Please use while following the terms of the original avatar.


◆Development Environment Modeling: Maya 2023 Texture: Adobe Substance 3D Painter Setup: Unity Ver2022.3.22f1 VRChat SDK - Avatars Ver3.7.6 (VCC) liltoon 1.9.0 ModularAvatar 1.12.5


◆Credits Creator: AbuliMelami URL https://x.com/AbuliMelami


Support Contact https://discord.gg/bmw3PWE37M