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EphemeralSakuraStyle - VRChat Men's Clothing
EphemeralSakuraStyle - VRChat Men's Clothing
EphemeralSakuraStyle - VRChat Men's Clothing
EphemeralSakuraStyle - VRChat Men's Clothing
EphemeralSakuraStyle - VRChat Men's Clothing
EphemeralSakuraStyle - VRChat Men's Clothing
EphemeralSakuraStyle - VRChat Men's Clothing

EphemeralSakuraStyle - VRChat Men's Clothing

Product Description

◆ EphemeralSakuraStyle ◆

Creator: Voddolesu

A delicate kariginu-style outfit set inspired by cherry blossoms.

⚠️ Important Notes

This product is a clothing model for avatars. The avatar base model is not included.

Due to the nature of downloadable products, refunds and returns are not available. Please review the product description and terms of use before purchasing.

◆ Item Overview
● Contents

EphemeralSakuraStyle_〇〇.Unitypackage

FBX

Textures

ReadMe.txt

● Required Shader

liltoon
https://lilxyzw.booth.pm/items/3087170

● Required Asset

Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro

● Model Data

Total Polygon Count: 31,377

Haori: 1,132

Kariginu: 11,212

Kimono: 19,033

Mesh Count: 3
Material Count: 4
PB Components: 16

Import Folder

Assets > MetaverseCreators_CP > Rhombus > EphemeralSakuraStyle

◆ Compatible Avatars

Original 3D Model “Hanka”
https://booth.pm/ja/items/6970249

Original 3D Model “Komano”
https://booth.pm/ja/items/5260363

Original 3D Model “Shizune” #Shizune3D / AC3
https://metacreators-en.booth.pm/items/7879835

Original 3D Model “Bokusei” (PlusHead Body)
https://booth.pm/ja/items/5727810

Original 3D Model “Licht” #Licht3D / AC1
https://metacreatorstyo.booth.pm/items/7430852

⚠️ When equipping the outfit, shapekeys are used to hide the avatar body (making it thinner to prevent clipping).

◆ Installation Instructions

Set up the latest VRC SDK in VCC.

Install required assets (liltoon, Modular Avatar) via VCC.

Import the latest version of the avatar package.

Import this product’s package.

Drag and drop the avatar (or dressing/modification prefab) into the Scene Hierarchy.

Disable unnecessary clothing on the avatar (default outfits, underwear, etc.) or set them to Editor Only if needed.

Drag and drop “OutfitName_AvatarName.Prefab” directly under the avatar.

Upload the avatar via the VRC SDK.

⚠️ This outfit uses Modular Avatar’s “MA Shape Changer.”

When the outfit is placed directly under the avatar, the avatar’s body shapekeys are automatically enabled to make the body slimmer or hide parts of the mesh that would clip with the outfit.

If you do not need the configured MA Shape Changer, you can remove it from the mesh as desired.

⚠️ For +Head avatars, the MA Shape Changer may not function correctly if the body mesh name differs (this asset uses PlusHead as the mesh name).
In that case, adjust by renaming the mesh or manually adjusting shapekeys.

⚠️ If parts of the avatar body appear unintentionally thin after dressing, reset the corresponding body shapekey to 0 and confirm that the body mesh is visible.

◆ Texture Resolution

This asset is intended for photography purposes, and some textures are set to 4098 × 4098 resolution by default.

Depending on your usage, please compress the textures in Unity if necessary.

All textures are exported with a maximum resolution of 4096 and compressed as much as possible without compromising visual quality.
You may also adjust the resolution to your preferred settings to achieve the desired visual appearance.
(Except for Matcap textures)

◆ Transparent Materials

The Haori material
Mt_PresetColor〇〇_EphemeralSakuraStyle_Haori

uses a Transparent shader, with the Render Queue set to 3000.

When multiple transparent materials overlap, one may become invisible.
In such cases, increasing the Render Queue value of the material that should appear in front can resolve the issue.

Please adjust the value as needed.

◆ Mesh Clipping

Due to the structure of the outfit, mesh clipping may occur more easily.

While adjustments were made during development to minimize this, large movements may still cause visual issues.
Please be aware of this limitation.

◆ Color Customization

Color variation materials are available in:

Common > Material

◆ Terms of Use

https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing

Please also follow the terms of use of the base avatar.

◆ Production Environment

Modeling: Blender Ver4.5.5
Texturing: Substance 3D Painter 2024

Setup: Unity Ver2022.3.22f1

VRChat SDK - Avatars Ver3.9.0 (VCC)

liltoon 2.3.2

ModularAvatar 1.14.3

◆ Credits

Creator: Voddolesu
https://voddolesu.art/

https://voddolesu.booth.pm/

Support / Inquiries
https://discord.gg/bmw3PWE37M

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