






Formal Witch Coat / CP25
Product Description
◆ Formal Witch Coat ◆
Creator: Luce
A formal witch costume designed for Halloween. ※No color variations available.
※This product is a costume model for avatars. Avatar body data is not included. ※Due to the nature of downloadable products, returns and refunds are not possible. Please confirm and agree to the product description and terms of use before purchasing.
◆ Item Overview
●Contents
Package name.Unitypackage
FBX
Textures
PSD/CLIP files for modifications
Blend file (created in ver2.8)
ReadMe.txt (documentation)
Required Shader
liltoon https://lilxyzw.booth.pm/items/3087170
Required Assets
Modular Avatar https://modular-avatar.nadena.dev/ja/docs/intro
●Model Data
△Polygon count: Total 21,842 polygons
Witch hat: 3,520 polygons
Witch dress: 9,068 polygons
Witch coat: 3,818 polygons
Witch boots: 5,148 polygons
Accessory: 288 polygons
Mesh count: 5 Material count: 2 PB Component count: 9
Import folder path: Assets > MetaverseCreators_CP > Luce > Formal witch coat
◆ Compatible Avatars
Original 3D Model "Shinano" https://booth.pm/ja/items/6106863
Original 3D Model "Manuka" https://booth.pm/ja/items/5058077
Marycia - Original 3D Model #Marycia3D https://booth.pm/ja/items/6305948
Original 3D Model "Miltina" https://booth.pm/ja/items/6538026
※When dressing the costume, shape keys that hide the base body (making the body appear stick-like) are used.
◆ Installation Instructions
Set up the latest VRC SDK in VCC
Install required assets (liltoon, Modular Avatar) in VCC
Import the latest package of each avatar body
Import this data package
Drag and drop the avatar (or dress-up/modification prefab if available) into the Scene Hierarchy
Hide unnecessary clothing (default outfits, underwear, etc.) or set them to Editor Only as needed
Drag and drop "Costume name_Avatar name.Prefab" directly under the avatar
Upload the avatar from VRC SDK
※The costume is configured with Modular Avatar's "MA Shape Changer" function. When you drag and drop the costume directly under the avatar, the avatar's base body shape keys automatically turn ON, making the body thinner, or the mesh of parts that change with shape keys disappears, allowing the costume to be worn without interfering with the base body. If the "MA Shape Changer" preset on the costume mesh is unnecessary, please delete it or configure it according to your preferences.
※Regarding MA Shape Changer for +Head: Depending on the avatar, the component may not work correctly due to different mesh names for the body part (this data's mesh name is set as PlusHead). In such cases, please adjust by changing the base body mesh name or manually moving shape keys.
※If parts of the base body are unintentionally thinned after completing the dress-up, reset the corresponding base body shape keys to 0 and check the state with the base body displayed.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
※Please use while following the terms of the original avatar.
◆ Development Environment
Modeling: Blender Ver2.8 Texturing: CLIP STUDIO PAINT Setup: Unity Ver2022.3.22f1
VRChat SDK - Avatars Ver3.7.6 (VCC)
liltoon 1.8.5
ModularAvatar 1.11.5
◆ Credits
Creator: Luce URL: https://x.com/VrLuce URL: https://luce-deset.booth.pm/ (Personal BOOTH)
Support Contact https://discord.gg/bmw3PWE37M