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Agent chester coat- VRChat Men's Clothing  / CP5
Agent chester coat- VRChat Men's Clothing  / CP5
Agent chester coat- VRChat Men's Clothing  / CP5
Agent chester coat- VRChat Men's Clothing  / CP5

Agent chester coat- VRChat Men's Clothing / CP5

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Product Description

◆ Agent Chester Coat ◆
Creator: Awa Ritsushita (Kara no Atelier)
Flavor Text
A coordinate featuring a chester coat and a center-dent hat, with a stole added as an accent.
Put it on and you might just find yourself operating as some kind of agent.
Includes simple color variations for everyday use, as well as some more distinctive color textures.
This product is a costume model for avatars. Avatar body data is not included.
Due to the nature of digital downloads, refunds and returns are not accepted. Please read the product description and terms of use before purchasing.

◆ Item Overview
Contents

A_chester_AvatarName.Unitypackage
FBX
Textures
PSD files for customization
ReadMe.txt (this document)

Shader Used

liltoon — https://lilxyzw.booth.pm/items/3087170

Required Assets

Modular Avatar — https://modular-avatar.nadena.dev/ja/docs/intro


Model Data

Total Polygons: 32,169

Chester coat: 8,930
Chester accessories: 3,872
Chester band: 1,231
Pants: 4,250
Pants accessories: 1,984
Scarf: 1,820
Shirt: 4,738
Shoes: 3,930


Meshes: 8
Materials: 3
PhysBone Components: 3

Import Folder Path:
Assets > MetaverseCreators_CP > Empty-atelier > A_chester

◆ Compatible Avatars

Minase — https://booth.pm/ja/items/4013951
Original 3D Model "Komano" — https://booth.pm/ja/items/5260363
Original 3D Model "Rense-san" (Chinpantei shared body) — https://booth.pm/ja/items/5498540
Original 3D Model "Bokusei" (PlusHead body) — https://booth.pm/ja/items/5727810
Original 3D Model "Hanka" — https://studioyono.booth.pm/items/6970249
Original 3D Model "Kanata & Konata" (BLUESTELLA, male avatar) — https://booth.pm/ja/items/6813995

When dressing the avatar, a shape key that hides the base body (making it rod-like) is used.

◆ Setup Instructions

Set up the latest VRC SDK via VCC
Install the required assets (liltoon, Modular Avatar) in VCC
Import the latest package for your avatar body
Import this costume package
Drag and drop your avatar (or its customization/modification prefab, if applicable) into the Scene Hierarchy
Hide or set to Editor Only any unwanted default clothing or underwear on the avatar as needed
Drag and drop "A_chester_AvatarName.Prefab" directly under the avatar in the hierarchy
Upload the avatar via VRC SDK

This costume uses the Modular Avatar feature "MA Shape Changer." Dropping the costume under the avatar will automatically activate the base body's shape keys, slimming the body or removing mesh in areas affected by shape keys, allowing the costume to be worn without clipping. If you don't need the MA Shape Changer, feel free to delete it or adjust as you prefer.
Regarding MA Shape Changer for +Head avatars: depending on the avatar, the body mesh name may differ (this data's mesh name is set as "PlusHead"), which may cause the component to not function correctly. In that case, please adjust on your end by renaming the base body's mesh or manually adjusting the shape keys.
If any part of the base body appears unintentionally slimmed after dressing, reset that body part's shape key to 0 and verify the body is displaying correctly.

◆ Color Customization
Swap in the color variant materials found in the Common > Material folder.
You can also modify colors to your preference using the included PSD or CLIP files. Note: the topmost layer in the PSD file is a black dummy layer used to reduce file size — please hide it before use.

◆ About Accessories (Hat & Glasses)
The hat and glasses are included in the costume prefab with scale values pre-adjusted in Unity for each compatible avatar.
The FBX files for the costume and glasses are stored in the Common > Option_item folder.
If using the FBX files directly, please adjust the scale and other values as needed.

◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please also follow the terms of use for the base avatar you are using.

◆ Development Environment

Modeling: Blender Ver 3.6.1
Textures: CLIP STUDIO PAINT
Setup: Unity Ver 2022.3.22f1, VRChat SDK - Avatars Ver 3.8.0 (VCC), liltoon 2.2.1, Modular Avatar 1.14.2


◆ Credits
Creator: Awa Ritsushita

X: @Aw_ritsushitA
BOOTH (Kara no Atelier): https://kara-no-atelier.booth.pm/

Support
https://discord.gg/bmw3PWE37M

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