





Product Description
◆ AzurTraveler ◆
Creator: Domuemon
Created with the theme of a traveling adventurer in a fantasy world.
While giving an intelligent and calm impression, it doesn’t forget to keep a touch of cuteness.
Perfect for adventurer-type character settings.
⚠️ Important Notes
This product is an outfit model for avatars. The avatar base model is not included.
Due to the nature of downloadable products, refunds and returns are not available. Please review the product description and terms of use before purchasing.
◆ Item Overview
● Contents
AzurTraveler_◯◯.Unitypackage
FBX
Textures
ReadMe.txt
● Required Shader
liltoon
https://lilxyzw.booth.pm/items/3087170
● Required Asset
Modular Avatar
https://modular-avatar.nadena.dev/ja/docs/intro
● Model Data
Total Polygon Count: 36,773 polygons
Arm: 9,540
Bottoms: 3,896
Hat: 3,545
Shoes: 7,376
Skirt: 4,662
Tops: 7,754
Mesh Count: 6
Material Count: 2
Import Folder
Assets > MetaverseCreators_CP > Domuemon_Workshop > AzurTraveler
◆ Compatible Avatars
Original 3D Model “Minagi” #Minagi3D / AC2
https://metacreatorstyo.booth.pm/items/7430855
Original 3D Model “YUI” #YUI3D / AC4
https://metacreatorstyo.booth.pm/items/7684880
Original 3D Model “Shinano”
https://ponderogen.booth.pm/items/6106863
Original 3D Model “Manuka”
https://jingo1016.booth.pm/items/5058077
When dressing the avatar, body-hiding shapekeys (which slim the body) are used.
◆ Installation Instructions
Set up the latest VRC SDK in VCC.
Install required assets (liltoon, Modular Avatar) via VCC.
Import the latest version of the avatar package.
Import this product’s package.
Drag and drop the avatar (or dressing/modification prefab) into the Scene Hierarchy.
Disable unnecessary default clothing (set to Editor Only if needed).
Drag and drop “OutfitName_AvatarName.Prefab” directly under the avatar.
Upload the avatar via VRC SDK.
⚠️ This outfit uses Modular Avatar’s MA Shape Changer feature.
When the outfit is dragged under the avatar, the body shapekey will automatically turn ON, slimming the body or hiding specific mesh areas to prevent clipping.
If you do not need the MA Shape Changer, you may remove or adjust it as desired.
⚠️ For +Head avatars, the MA Shape Changer may not function properly if the body mesh name differs (this data uses “PlusHead” as the mesh name). In that case, please rename the body mesh or manually adjust the shapekeys.
⚠️ If any part of the body becomes unintentionally slim after dressing, reset the corresponding body shapekey to 0 and confirm the body is properly displayed.
◆ Color Customization
Replace the materials inside:
Common > Material
Swap with your preferred color variation material.
◆ Terms of Use
https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing
Please also follow the terms of use of the base avatar.
◆ Production Environment
Modeling: Blender Ver4.5.4
Texturing: Substance 3D Painter 2023
Setup: Unity Ver2022.3.22f1
VRChat SDK - Avatars Ver3.10.1 (VCC)
liltoon 2.3.2
ModularAvatar 1.16.0-alpha.0
◆ Credits
Creator: Domuemon
X (Personal Account):
https://x.com/Vdomuemon
BOOTH (Personal Shop):
https://domuemon.booth.pm/
Support / Inquiries:
https://discord.gg/bmw3PWE37M