
![Aetherius Artifact – [【VRChat】Crossguard Beamsabre]](https://jinxxy-cdn.com/630c6d5a-6c51-52ba-8667-e1ced1c1b939/3822150697030255902/937658613819098112.jpeg)
![Aetherius Artifact – [【VRChat】Crossguard Beamsabre]](https://jinxxy-cdn.com/630c6d5a-6c51-52ba-8667-e1ced1c1b939/3822150697030255902/937658644677122048.png)
![Aetherius Artifact – [【VRChat】Crossguard Beamsabre]](https://jinxxy-cdn.com/630c6d5a-6c51-52ba-8667-e1ced1c1b939/3822150697030255902/937658654778205184.png)
![Aetherius Artifact – [【VRChat】Crossguard Beamsabre]](https://jinxxy-cdn.com/630c6d5a-6c51-52ba-8667-e1ced1c1b939/3822150697030255902/937658623125062656.jpeg)
![Aetherius Artifact – [【VRChat】Crossguard Beamsabre]](https://jinxxy-cdn.com/630c6d5a-6c51-52ba-8667-e1ced1c1b939/3822150697030255902/937658627479949312.png)
Aetherius Artifact – [【VRChat】Crossguard Beamsabre]
Product Description
You need download here
Poiyomi
https://github.com/poiyomi/PoiyomiToonShader
Avatars 3.0 Manager
https://github.com/VRLabs/Avatars-3.0-Manager
日本 / 日本円での支払いがBOOTHで利用可能です。
https://musashi607.booth.pm/items/4307780
Requirements
Unity 2019.4.31f1
VRChat avatar SDK 3.0
アバターの基本的なアップロード方法を理解している
Basic knowledge of unity and uploading VRC avatars
Features
Animation of the blade ignition and retraction
Sparks when the blade hits the players
Sword blade color change
Trail effects from the blade
Stats
Triangles : 2,141
Meshes : 2
Materials : 5
Textures : 10
Particles : 2
Sound effects: 3
Real-time lights: 1
Contact receivers: 1
Packaged
UnityPackage
FBX Model
About Installation Methods
When uploading using VRC Fury or Modular Avatar,
the tutorial videos and installation methods below are not required.
(We recommend installing VRC Fury or Modular Avatar.)
Setup
①Import Poiyomi and Avatars 3.0 Manager
②Import Crossguard Beamsabre.unitypackage
③Drag and drop the prefab "Package" in the Crossguard Beamsabre folder into the Hierarchy in any avatar's project
④Right-click "Package" and click Unpack prefab completely.
⑤Drag and drop "Crossguard Beamsabre" in the "Package" folder into the avatar, and then drag and drop "Target pos" onto the desired armature (ex.right hand,left hand)
⑥Delete the "Paclage"folder
⑦Adjust the position of the set "Target pos"
⑧Open the AV3 Manager window and merge the AnimatorController of Crossguard Beamsabre into the AnimatorController of the FX layer of the avatar
⑨Write"Sabre toggle"(Bool),"Ignition"(Bool),"Blade hue"(Float 0),in VRCExpressionParameters
⑩Add Control to VRCExpressionsMenu, set Type to Sub Menu, and put cgs_Expression in the "Crossguard Beamsabre" folder in the SubMenu
Terms
Copyrights are not waived.
Commercial use in VR, distribution, and videos is allowed for both individuals and corporations.
Modification and alteration are allowed.
Redistribution and resale of unaltered, unmodified, altered, or modified versions are prohibited.
Religious or political use is prohibited.
Disclaimer
Im not responsible for any trouble or loss that may occur in the use of this data.
I assume no responsibility whatsoever for any problems or losses that may arise from the use of this data.
The Lore of Aetherius : Artifact
Artifacts are crystallized forms of Aether, forged by Musashi Aetherius through the logic of Sacred Geometry.
An Artifact is not merely a tool. It is a "Focal Point" that grants Will and Function to a Vessel, serving as a key to physically interfere with the world.
・When you integrate it as a key item in a game.
・When you equip it in VRChat to unleash effects or magic.
・When you place it as a lore piece to decorate your stream.
At that moment, the silent Artifact begins to resonate with your environment. The inorganic object becomes part of the story, functioning as a "Re-Harmonic" element.