




Product Description
A visual guide for the instructions to import an edited or new mesh to work with Voxian's 4Paw.
It should be good enough to get most things working.
Vox's original instructions:
To Import an Edited Mesh
- Export .FBX
- Open a new scene.
- Pull in the "Body" prefab I've already got made.
- Use the search bar to delete all _DEF bones.
- Pull in your custom mesh and unpack it.
- Flatten the hierarchy of your custom mesh.
- Open the "Reparent by Name" script from window > reparent by name.
- The source is the top level of your custom mesh.
- The target is the top level of the body prefab.
- Add "HOLDER" as a prefix to the target
- Add "DEF" as a prefix to the source. (Or whoever your bones are named, this can also be blank)
- Press run.
- Clean up any leftover bones.
- Scroll through all top objects of the body prefab to find any VRCFury scripts with missing targets. Add them back in.
- Make this new body a prefab