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■Only data compatible with Unity 2022.3.22f1 exists.
This is an avatar 3.0 model compatible with VRChat.
A file compatible with VRM is also included.
(VRM 0.x supports Perfect Sync)
For details, please refer to the text files (English and Japanese) in each folder inside the project.
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■VRChat Avatar Rank
Overall Rating: Medium (AAO used)
■Number of polygons
Character + gun + sword 35598△polygons (VRChat: Medium)
Character alone 33324△polygons (VRM file)
■Number of materials
Character: 5 (VRC and VRM: 3 at netup)
Gun: 1, Sword: 1
Uses UTS2v.2.0.9 shader for VRChat
Uses MToon shader for VRM0.x and MToon10 shader for VRM1.0
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■Contents of the VRChatPulluweDiean.zip file
__VRChat folder
Pulluwe_Diean1.0.0.unitypackage
The colors are divided into Color_1 to Color_3 in Materials, and each contains a scene file, so you can open them and upload them as is.
There will be one Autofix, so don't forget to name it and set the thumbnail.
Pulluwe_Diean.fbx
__ VRM0.x folder (4 color versions)
VRM0.x_Pulluwe_Diean1.0.0.unitypackage
VRM0.x_Pulluwe_Diean1.0.0_B.unitypackage
VRM0.x_Pulluwe_Diean1.0.0_I.unitypackage
VRM0.x_Pulluwe_Diean1.0.0_Y.unitypackage
__ VRM1.0 folder (4 color versions)
VRM1.0_Pull uwe_Diean1.0.0.unitypackage
VRM1.0_Pulluwe_Diean1.0.0_B.unitypackage
VRM1.0_Pulluwe_Diean1.0.0_I.unitypackage
VRM1.0_Pulluwe_Diean1.0.0_Y.unitypackage
Pulluwe_Diean_VRM.fbx
Item_Gun.fbx
item_Sword.fbx
*It is better to keep VRM0.x and VRM1.0 in separate projects to avoid problems.
*Use fbx if you want to edit with GCC tools (Blender, etc.).
__Texture PSD folder
PSD file for color change
__Bonus
1/3 Power Udon figure for VRChat