



Product Description
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Fox Set, Ears & Tail
A cute pair of fox ears and a tail that wags, with full face tracking support.

Features:
With gestures enabled, open your hands to make your tail wag really fast + pull your grips to make your ears flap.
With the face tracking version, when you look to the left your ears look left, same for the right. When you make a sad face they tilt forward a little, and when you smile it makes your tail wag really fast but cuter C: !!!
Support for hue shifting the inner purple part (we all love customization)
An on and off toggle.
Drag and drop presets for Airi and Shinano, plus a normal prefab for everything else.

Requirements:
Unity 2022.3.22f1
VRChat SDK3 - Avatars
PC only (not Quest compatible, it does convert easily with tools)
What is in the package:
All of the assets you need to place the Fox Set onto your avatar!
Currently I have made drag and drop presets for Airi and Shinano and a folder for you to just take the normal prefab to make your own preset for other avatars that are not yet supported.
Different TYPE variants for LilToon, Poiyomi, Modular Avatar and VRCFury, each with and without face tracking.
Making a custom preset is SUPER easy, you just open up the hierarchy of the Preset until you find the root bones for the ears and tail, adjust those to your liking.

Installation:
1. Add the dependencies to your project through VCC.
2. Import the unitypackage.
3. Pick the preset for your avatar and the TYPE variant matching your shader, then drag and drop it onto the root of your avatar.
4. Upload. That's it.
About face tracking:
The FT version uses VRCFaceTracking's Unified Expressions (v2) parameters, so it works with any tracking setup that supports Unified Expressions. ARKit (Live Link Face on iPhone), Quest Pro, Vive Facial Tracker, and so on.
Your avatar needs to already have a face tracking setup on it.
If you do not have face tracking, use the Non FT version as that is less parameters and everything runs off gestures.
VRCOSC pulse graph (optional):
This asset comes with a VRCOSC pulse graph for those who want to flap their ears with the grips.. but do not want to have their gestures turned on. (that would be me)
Jump onto the VRCOSC beta and put the graph inside of the pulse page. This lets you flap your ears with your VR controllers, the Q and E keys, or a standard controller's bumpers, all with gestures OFF.
Warning: for the desktop controls Q and E to work you will need to enable Global Keyboard Hook inside of Settings > Behavior at the top, then restart VRCOSC.
Join the VRCOSC discord if you need help setting that up. THIS IS NOT NECESSARY, it is only for those who want to have gestures off and still want to flap their ears!!!
Performance stats:
- VRAM Usage: 6MB
- Polygons: 8,640
- Skinned Meshes: 2
- Material Slots: 2
- Parameter count: Non FT 25, FT 49
- Physbone Components: 2, one for the ears and one for the tail.
Dependencies:
Jerrys Face Tracking Template (or any other face tracking avatar)
Terms:
You can use this asset for personal use and uploading public avatars, do whatever you want, once you buy it it's yours.
Just do not pretend like you are the original creator please and thanks.
Want to use this in other games? Yeah go ahead.
Support:
Due to the nature of digital downloads, refunds are not available after purchase, so please check the requirements before buying.
Having trouble with setup? Message me on discord @slushypie
If you liked this product, please consider giving it a review!