
VRChat Networked Cornhole Game
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Product Description
This product contains AI-generated content.
Cornhole Game System
A network-ready VRChat cornhole game system built with UdonSharp, featuring team-based scoring, interactive pickup bags, reset controls, and a synced scoreboard. The system is designed to be simple to drop into a world while still supporting the polish needed for a complete playable minigame.
Core Features
- Two-team cornhole scoring system
- Synced team totals and player scores
- Player registration by picking up team bags
- Scoreboard UI with per-player and team score display
- Bag reset system that returns bags to their starting positions
- Score reset button for restarting the game
- Supports board scoring plus hole bonus scoring, such as
1 + 2 = 3 - Network ownership handling for bags, scoring, and reset behavior
Updated Scoring Improvements
- Bags now score only once per throw for each scoring contribution
- Picking up a bag resets that bag’s scoring state for the next throw
- Prevents repeated trigger entries from stacking extra points
- Supports separate board score and hole bonus without accidental double-counting
- Player arrays and synced score data were improved for more reliable multiplayer behavior
- Score triggers now resolve the attached Rigidbody when possible for more reliable bag detection
New Game Flow Features
- Configurable winning score amount
- Automatic win detection when a team reaches the target score
- Game locks scoring after a win until reset
- Scoreboard displays the winning team
- Reset clears scores, players, bag scoring state, and win state
New Optional SFX Support
- Game start sound
- Regular score sound
- Hole score sound
- Win sound
- Reset sound
- Bag pickup sound
- Bag impact sound with configurable minimum impact velocity and cooldown
- Audio fields are optional, so the system works with or without assigned clips
Physics And Collision Update
Collision and scoring detection have been improved for more precise gameplay. Bag collision has been updated for better accuracy, and score trigger handling now better identifies the actual bag object even when child colliders or attached rigidbodies are involved.
💬 Support & Community
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Discord: https://discord.gg/pGwkH6ueQu