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VRChat Sit Anywhere System

VRChat Sit Anywhere System

Product Description

Sit Anywhere Station lets players sit exactly where they click on an object — no predefined seat points, no awkward snapping, and no avatar tilting when clicking edges or sides.

Each player gets their own local, unsynced seat, meaning multiple users can sit on the same surface at once without interfering with each other.

✨ Key Features

  • Click-to-sit anywhere on a mesh or collider
  • Side-safe seating
    Clicking edges or sides will not rotate or roll the avatar
  • Top-surface detection
    Automatically distinguishes between flat surfaces and side hits
  • Local-only stations
    Every player gets their own seat position
  • Optional hip alignment
    Best-effort positioning for more natural sitting
  • Preview-ready
    Designed to pair with a visual sit preview system
  • MeshCollider compatible
  • UdonSharp, no SDK hacks

🧠 Designed For

  • Couches, benches, beds, ledges
  • Social worlds and hangout spaces
  • Clubs, lounges, chill rooms
  • Worlds where seat placement flexibility matters

⚙️ Setup

  1. Add the script to a sittable object
  2. Assign a collider and a child VRCStation
  3. Tune surface thresholds if needed
  4. Done — players can sit anywhere

📌 Notes

  • Avatar proportions vary; hip alignment is best-effort
  • Stations are local only (intentionally — avoids conflicts)

$10.00 USD