


Nova Outfit
Product Description
Interstellar style, planetary curves...
Fits
◈ Project Venus 2.02:
- Requires "Flat Foot" blendshape to be active
◈ VRBase E-Girl (Flat feet version)
Stats
◈ 27.2 - 27.8k Tris (Discrepancies are due to extra resolution being required in certain areas for deformation between bases)
- E-Girl:
- Jacket: 6.7k
- Bodysuit: 11.3k
- Sleeves: 4k
- Leggings: 5.1k
- Project Venus:
- Jacket: 6.7k
- Bodysuit: 11.6k
- Sleeves: 4.1k
- Leggings: 5.3k
◈ 2 Material Slots
Includes
◈ 2 FBXs (Project Venus 2.02, E-Girl Flat)
◈ Blender Project File (Contains all versions with weight painted vertex groups/mergeable bones for convenience)
◈ Unity scene with an example Poiyomi materials & PhysBone Settings
◈ 3 Base Colors:
- Black
- White
- Red (Hue Adjustable)
◈ Multiple masks for easy customization with Poiyomi, Photoshop, Substance. Watch listing video for a sample of possibilities
Adjustments
◈ Includes matching body morph shape keys (where applicable!!)
Important Notes (PLEASE READ)!
◈ Careful weight painting and adjustments have been made to avoid clipping as much as I reasonably can. This is an ultra skin tight piece, so ultimately utilizing UV tile discards and corrective shapekeys/blendshapes will yield the best results
◈ The mesh has to be TRIANGULATED in order to preserve correct texture mapping across the UV and so that the shape keys are preserved upon export to .fbx. You can always find the non-triangulated versions of any of my products by using the included blender project file. Though you will then be responsible for getting around exporting a mesh with shape keys present. I recommend this tool for such occasions
◈ Please keep in mind that using automatic weights or Robust Weight Transfer will modify/overwrite existing weight paint data on the asset. I cannot assist in troubleshooting weight painting issues that are not my own
◈ Metal color can be easily adjusted - check the included materials for an example
◈ Texture maps can get confusing between all the different versions. Please refer to included materials to see what's necessary
Requirements & Suggestions
◈ A general knowledge of Blender and Unity. These are intended to be attached to your model in Blender!!!
◈ Poiyomi v9.2.66 or greater if you wish to use the included material
Common Questions
Why is my VRAM usage higher with this product?
Included textures and Unity project contain textures that are at and set at 4K for demonstration purposes. Please be mindful and adjust resolution settings to suit your specific needs.
The included FBXs are triangulated. Is this intentional?
Yes, this is so that the triangulation is same as it was when originally textured in Substance. The orientation/configuration of triangles can influence how a texture is mapped across its surface. Unmodified meshes can always be exported with the included Blender file by simply disabling the triangulation modifier before export.
What are PBR textures?
They're a collection of maps that aim to realistically simulate how light reacts with different surfaces. Those textures can be used in just about any 3D program that supports it. However, maps specific to Poiyomi's implementation are also included for convenience.
How do I correctly append the included Blender file?
Everything is organized into collections for convenience. So the process is as simple as File > Append > [Included .blend file] > Collection > Pick Optional Sub-Collection
Terms of Service
◈ YOU ACKNOLWEDGE that you've read the requirements and have the appropriate skills or means to utilize the asset.
◈ YOU MUST credit JinxieWinks and link to to this specific asset listing when using it in a commercial offering.
◈ YOU MUST adhere to the restrictions of which ever license you buy. (e.g. Don't buy a personal license and put the asset on a commercial model)
◈ DO NOT trade, redistribute or resell this asset separately.
◈ DO NOT claim work as your own.
◈ DO NOT price split assets.
◈ NO REFUNDS on digital goods. Please read and watch all accompanying material on the listing to make an informed decision before buying.