Banner Background
Vessa Legwear
Vessa Legwear

Vessa Legwear

Product Description

Versatile, voluptuous, and villainess...

https://jinxxy-cdn.com/057a2bcf-b587-58b7-a949-477fa0e27709/3694818784616384224/873993385100293120.pngFits

◈ Project Venus 2.02:

  • Will work with either high heel or extreme high heel blendshape active
  • Flat foot blendshape requires some minor modification to fit at the ankles

◈ VRBase:

  • E-Girl (Flat and Heeled versions)

Stats

◈ Project Venus:

  • Pants (8.2k)
  • Shorts (3.2k)
  • Harness/Straps (10.2k)

◈ E-Girl:

  • Pants (8.7k)
  • Shorts (3.7k)
  • Harness/Straps (10.2k)

1 Material Slot

7 Bones (Unique/Non-mergeable)

Includes

6 FBXs (Pants and optional shorts versions for compatible bases)

4 Versions (Solid, Cutout, Fishnets, Opaque Leggings)

◈ Blender Project File (Contains all versions with weight painted vertex groups/mergeable bones for convenience)

◈ Unity scene with an example Poiyomi materials & PhysBone Settings

3 Base Colors:

  • Black
  • White
  • Red (Hue Adjustable)

7 masks for easy adjustments with Poiyomi, Photoshop, Substance:

  • Metal, Shorts, Pants, Leggings, Straps, Belt, and Fabric

Important Notes!

◈ Careful weight painting and adjustments have been made to avoid clipping as much as I reasonably can. This is a skin tight piece, so ultimately utilizing UV tile discards and corrective shapekeys/blendshapes will yield the best results

◈ Please keep in mind that using automatic weights or Robust Weight Transfer will modify/overwrite existing weight paint data on the asset

◈ Metal color can be easily adjusted - check the included materials for an example

◈ Texture maps can get confusing between all the different versions. Please refer to included materials to see what's necessary

Requirements & Suggestions

◈ A general knowledge of Blender and Unity. These are intended to be attached to your model in Blender!!!

◈ Poiyomi v9.2.66 or greater if you wish to use the included material

Common Questions

Why is my VRAM usage higher with this product?
Included textures and Unity project contain textures that are at and set at 4K for demonstration purposes. Please be mindful and adjust resolution settings to suit your specific needs.
The included FBXs are triangulated. Is this intentional?
Yes, this is so that the triangulation is same as it was when originally textured in Substance. The orientation/configuration of triangles can influence how a texture is mapped across its surface. Unmodified meshes can always be exported with the included Blender file by simply disabling the triangulation modifier before export.
What are PBR textures?
They're a collection of maps that aim to realistically simulate how light reacts with different surfaces. Those textures can be used in just about any 3D program that supports it. However, maps specific to Poiyomi's implementation are also included for convenience.
How do I correctly append the included Blender file?
Everything is organized into collections for convenience. So the process is as simple as File > Append > [Included .blend file] > Collection > Pick Optional Sub-Collection

Terms of Service

YOU ACKNOLWEDGE that you've read the requirements and have the appropriate skills or means to utilize the asset.

YOU MUST credit JinxieWinks and link to to this specific asset listing when using it in a commercial offering.

YOU MUST adhere to the restrictions of which ever license you buy. (e.g. Don't buy a personal license and put the asset on a commercial model)

DO NOT trade, redistribute or resell this asset separately.

DO NOT claim work as your own.

DO NOT price split assets.

NO REFUNDS on digital goods. Please read and watch all accompanying material on the listing to make an informed decision before buying.