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Test it before buying (!!!):
Please take the time to try out my avatar before you purchase it. There is nothing worse than buying a base that looks cool from the outside but doesn't feel right when using it. You should not regret this purchase. -> Public Female test version
Avatar Statistics:
Triangle count by item:
- Body: 58.512 (NSFW)
- Tail C: 13.308
- Fluff augment: 12.018
- Feather augment: 4.098
- Collar: 4.310
- Horns: 24.360
- Long Hair: 25.828
Bone counts:
- Body: 106
- Tail C: 8/8
- Fluff augment: 17/36
- Feather augment: 12/17
- Collar: 1/2
- Horns: 0/1
- Long Hair: 27/28
What are the double numbers? The first number is the number of bones that will be added after the avatar was compiled. The second number is the total number of bones including ones that will be merged into the avatars base armature.
Materials:
- Base: 4 ('Body' + 'Mouth, Whiskers, Paws, Nails', + 'EyeBall' + 'Cornea')
- Tail C: 1
- Fluff augment: 1
- Feather augment: 1
- Collar: 1
- Horns: 1
- Long Hair: 1
Hard Dependencies:
- Unity version 2022.3.22f1
- VRC SDK Base + Avatars 3.8.2 or later
- VRCFury 1.1240.0 or later
- Poiyomi 9.0.61 or later
- VRCFT - Jerry's Templates 6.8.0 or later (only if you use face tracking, otherwise you must delete the face tracking package from the avatar)
- At least a little Unity knowledge should be a given
- For Blender I use v 4.4.3
Soft Dependencies:
- I recommend importing Gogo Loco. You will have to remove the package from the avatar if you decide not to use it.
- I also recommend importing Gesture Manager to easily debug and test your avatar. You will have to remove it from the scene if you don't use it.
Product Breakdown:
Unity Package:
- The current unity package includes:
- 1 avatar (natively NSFW but can be made SFW by enabling 3 blendshapes to hide private parts)
- 1 tail
- The Feather Augment (Head, Neck, Chest)
- The Fluff Augment (Head, Neck, Chest, Lower Leg R and L)
- My free collar
- The horns seen in the images
- The Long Hair
Blender Files:
- The Blender file consist of the avatar as well as all the items described above that come with it. Everything is sorted into collections.
Substance Painter Files:
- an empty file is included which is ready to be painted in. The current texture became a horrible mess that needs remaking before I will include the SPP of it.
Quest users notice:
Dear Quest users,
I'm sorry to tell you that there is currently no Quest version available for Animus Vox. This may or may not change in the future.
About the avatar:
The avatar is NSFW by nature, however it can be made SFW with blendshapes.
Animation state:
Just like the Rexouium by Rezillo Ryker, the hands are fully animated rather than relying on VRChat's default gestures. This allowed me to replace the RocknRoll gesture with a middle finger one. I also added a pinky promise gesture which my friends gloriously abused already to pick their noses - yuck. The avatar has a set of facial expressions triggered by gestures. The ears are also animated both in- and outside of face tracking. Please use the public test version to view default animations or try the face tracking.
Dynamics & Functionality:
The avatar is equipped with various physbone components including ears, boobs, ass, cheeks and nose, all of these also have a toggle by default in the menu. The avatar uses rotation constraints on twist bones in the arms and wrists to counteract that lovely scrunching when rotating the arms. The present tail uses colliders for the floor and thighs, which come with an ingame toggle as well in case laying down causes the tail to stick up into the user's face. There are contacts for the eyes which cause the eyes to close when poked, the nose makes a sniffing motion when provided with a finger in range and the avatar reacts with a happy face when pets are given. All of these can be toggled separately ingame as well.
Blendshapes and customization:
The avatar is currently equipped with all viseme blendshapes (15) and dynamic eye-look blendshapes (9). There is a toggleable breathing cycle shape and animation. We count 32 animated expressions to create gesture-faces. There are 15 body functions for the NSFW fun. 8 face customization blendshapes are available as well as 9 pupil shape ones. 25 body shapes let you make Animus Vox thicker or slimmer. 10 anti clip blendshapes should be enough to cover any needs to counteract clothing clipping. 101 blendshapes take care of the face tracking. Furthermore, there are 3 corrective shapes to counteract belly, chest and neck crinkle and 3 more for the substance painter posing.
Rig and weights:
The rig is fully equipped with all necessary bones, including toe bones. Animus Vox does not use an upper chest bone. No changes to the bone layout are planned.
UV maps and textures:
The UV unwraps of the avatar were done with flat image texturing in mind. The layout makes sense. I did my best to maximize space usage while not chopping up the UV's too much. Pictures of the UV's are included above. The eyes are separated where the iris takes up most of the texture space, which allows for incredibly detailed eyes even when lowering the texture size. The texel density of the face is .5 times higher than the rest of the body, making facial marks appear even crisper.
Face Tracking and Full Body Tracking:
Face tracking is natively supported and available, blendshapes for them are subject to slight adjustments. The avatar works fine using full body tracking.
Corrective behavior:
Corrective blendshapes are used and fully set up to counteract squish at the belly, chest and neck, making bendy movement very smooth.
Augments:
Augments are addons I create. Each one will have it's own theme and be easily installable via VRCFury. Currently, the fluff and feather augments are available. Shark and dragon are planned.
Usage in Unity:
- Make sure you have the correct Unity version installed.
- Double check your VRC SDK Version!
- Make sure you have VRCFury installed.
- Make sure you have Poiyomi installed.
- Need face tracking? Get Jerry's Templates.
- Add the Unity Package file to an empty project last, not first.
- Log in through the SDK and build the avatar.
- Be happy
Support:
Should you encounter issues that are not due to the lack of basic Unity knowledge, you may inquire support on my Discord Server. The discord has updated lists of bugs found and features I am working on. I urge you to have a look at those.
Support will not be granted for/if:
- if you are under the age of 18
- if you use a modified SDK such as bloodborne
- if you break any of the discord rules
Copyrights, License and Rules:
Big No-No's:
- No commercial usage (yet)
- Do not resell or redistribute any original or in any way edited assets originally obtained through the provided downloads
- Do not claim ownership of this avatar
You may:
- You may upload this avatar as public
- You may edit this avatar any way you wish for personal use
- You may use this avatar for streaming, recording and creating non-commercial content (content that does not generate an income or advertises a service or product, be it physical or virtual, that aims to generate income)
I respectfully ask:
- Please respect the TOS of other applications such as VRChat.
- Please be mindful of where and how you use this avatar.
- Please do not weaponize this avatar.
This text was last updated July 13th 2025.