





Core Eject & Pump Charge Shotgun
Product Description
A shotgun featuring 2 of its 3 variants, fully adapted for VRChat. Both variants include their own animations, particle effects, and sounds.
++ No Quest compatible ++
【Weapon Functionality】
Core Eject Shotgun:
- Primary Fire: Standard shot
- Alternate Fire: Launches an explosive core
Pump Charge Shotgun:
- Primary Fire: Standard shot
- Alternate Fire: Adds more pellets with each charge level. Overcharging will cause the weapon to explode when fired.
Both Shotguns:
- Projectile Boost: Adds an explosive projectile to one of the fired pellets
【Controls】
- Fist gesture to fire.
- Peace sign gesture to activate alternate fire.
【Features】
- Game-accurate shooting animations and particle effects.
- Dynamic visual and audio feedback.
- Particles with colliders and sub-emitters.
- Sound included.
- Easy installation via VRCFury or MA.
【Requirements】
- Poiyomi Shaders ( https://github.com/poiyomi/PoiyomiToonShader )
- VRCFury ( https://vrcfury.com/download/ )
or
- liltoon ( https://lilxyzw.github.io/lilToon/ )
- Modular Avatar ( https://modular-avatar.nadena.dev/ )
【Stats】
Tris model: 2k
Materials: 13 (4 Model ; 9 Particles)
【Don't include】
- The Mayu Avatar
【Installation】
- Import the .unitypackage file
- Go to the Shotgun Ultrakill > PREFAB folder
- Open either the VRCFury or MA folder depending on what you use
- Drag and drop the .prefab onto your avatar
- Select the asset in the Hierarchy and adjust the shotgun’s size using the Inspector or Gizmos
-In the Hierarchy, select "Hand_R Constraint" and position the shotgun in your avatar’s right hand
-Once everything is adjusted to your liking, the avatar is ready to upload.
+++The .zip file includes a more detailed installation guide.+++
【Terms of Use】
- Don't resell.
- Don’t distribute.
【Credits】
- The textures and models was made for: Hakita (Ultrakill's dev)
- The particles and Logic of the weapon was made by me.