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Ricochet Pro is a Unity Editor toolkit for VRChat world creators who want a clear, practical read on their scene before upload. It audits the active world, surfaces the problems that usually slow down VRChat projects, and gives you focused tools for cleanup, optimization, ProBuilder maintenance, publishing prep, and optional UdonSharp helper generation.
It is built as a working command center, not a black-box optimizer. The tool shows counts, warnings, budgets, object selections, reports, and guarded fixes so you can make informed changes without tearing apart your project.
Short Description
A professional Unity Editor toolkit for auditing, cleaning up, optimizing, and preparing VRChat worlds for PC and Quest.
Built For
- VRChat world creators preparing PC, Quest, or cross-platform uploads
- ProBuilder-heavy scenes that need mesh checks and refresh tools
- Worlds with many props, materials, textures, mirrors, lights, video players, colliders, particles, or audio sources
- Creators who want a scene health pass before making manual optimization changes
- Projects that need release reports, checklists, and safer one-click maintenance utilities
What It Does
Ricochet Pro scans the active scene and turns common VRChat world risks into readable information and useful actions. It checks scene structure, renderers, material slots, textures, Android texture overrides, mesh triangle counts, ProBuilder meshes, lighting, mirrors, video players, post-processing, particles, audio, cameras, colliders, rigidbodies, terrains, LOD groups, light probes, reflection probes, static flags, missing references, risky transform scales, and publishing readiness.
From there, it gives you direct next steps: select the affected objects, export reports, apply guarded safe fixes, create review folders, generate release bundles, or build optional runtime helper scripts.
Main Features
- Dashboard with world score, build risk, audit age, backup state, and scene overview
- PC + Quest budget presets with practical warning thresholds
- Full-scene audit for VRChat-heavy components and common performance risks
- High-priority findings list with direct object selection tools
- Triangle, renderer, material, texture, particle, audio, collider, Rigidbody, terrain, LOD, probe, and dependency counts
- Missing script, missing material, missing mesh, disabled renderer, and risky scale detection
- Static vs dynamic renderer review
- Contribute GI and Occluder Static coverage checks
- Android texture override checks for Quest-focused cleanup
- Large texture, expensive shader, transparent material, duplicate material, and many-slot renderer review tools
- Mirror, video player, realtime light, post-processing, camera, reflection probe, terrain, and physics selectors
- ProBuilder scene audit, stale mesh refresh, mesh selection, and clone-based shared-vertex cleanup helper
- Guarded optimization workflow with scene backups and Unity Undo support
- Publishing checklist for release prep
- Markdown, CSV, JSON, and full release bundle exports
- Optional UdonSharp helper generation for mirror toggles, quality switching, and simple world utility controls
- Custom branding fields for tool name, icon, footer text, and footer links
Safety Model
Ricochet Pro is designed to help you improve a world without silently destroying content.
- It does not delete scene objects, assets, meshes, materials, textures, mirrors, lights, or video players automatically.
- Safe fixes are separated from review items and risky operations.
- One-click guarded fixes only apply safe actions by default.
- Scene backups are created before guarded apply passes and higher-risk utility work.
- Unity Undo is used where Unity supports it.
- Mesh cleanup tools work on cloned objects or generated mesh assets instead of overwriting originals.
- Reports show before and after counts so changes can be reviewed instead of guessed.
Included Tabs
- Dashboard: scene health, budget bars, highest-priority findings, and quick actions
- Optimize: guarded fixes, optimization previews, and safe maintenance actions
- Assets: texture, material, shader, audio, mesh, and renderer review tools
- ProBuilder: ProBuilder mesh audit, refresh utilities, and clone-based cleanup tools
- Scene Tools: selection tools, static flag helpers, folder setup, video and light safety utilities
- Publishing: release checklist, budget presets, and export bundle tools
- Runtime Helpers: optional UdonSharp helper script generation
- Reports: Markdown, CSV, JSON, and release package exports
- Settings: branding, footer links, thresholds, backup settings, and tool preferences
What It Is Not
Ricochet Pro is not a replacement for profiling, VRChat SDK validation, or in-client testing. It will not magically make every world Quest-ready in one click, and it will not make destructive optimization choices for you. It is meant to shorten the review process, make problems easier to find, and give you safer tools for the work that still needs judgment.
Release Workflow
- Open the tool from
Tools > Ricochet Pro > World Toolkit. - Run an audit on the active scene.
- Review the dashboard score, build risk, and highest-priority findings.
- Use selection tools to inspect the biggest problem areas in the scene.
- Apply guarded safe fixes only after reviewing the preview.
- Use the Publishing tab to check release readiness.
- Export a release bundle for records, handoff, or final review.
Requirements
- Unity
2022.3.22f1for current VRChat world projects - VRChat Worlds SDK project
- ProBuilder is optional, used only when installed
- UdonSharp is optional, required only for generated runtime helper scripts
Version
Current version: 1.0.0
Primary target: VRChat Worlds SDK projects for PC and Quest.
Main install file: RicochetPro.unitypackage