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Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38
Sailorcollar Trackesuit / CP38

Sailorcollar Trackesuit / CP38

Product Description

◆ Sailorcollar Tracksuit ◆


Creator: Magnolia


A sporty tracksuit with subtle lace accents layered over clean athletic lines.

The design is soft, comfortable, and easy to wear without feeling too formal.


※ This product is a clothing model intended for VRChat avatars. The avatar itself is not included.

※ Due to the nature of digital products, refunds and returns cannot be accepted. Please read and agree to the product description and Terms of Use before purchasing.


◆ Item Overview

● Contents


Sailorcollar_Tracksuit.Unitypackage


ReadMe.txt (this document)


Shader Used


liltoon

https://lilxyzw.booth.pm/items/3087170


Required Assets


Modular Avatar

https://modular-avatar.nadena.dev/ja/docs/intro


● Model Data


△ Total Polygons: 25,815


Wear: 11,949 polygons


Bottom: 6,858 polygons


Shoes: 7,008 polygons


Mesh count: 3

Material count: 13

PhysBone components: 4


Import Folder


Assets > MetaverseCreators_CP > Magnolia_Junes > Sailorcollar_Tracksuit



※ This outfit uses shapekeys that hide the avatar’s body (turning the base body into a simplified stick form) when worn.


◆ Installation Guide


Set up the latest VRC SDK via VCC.


Install required assets (liltoon, Modular Avatar) via VCC.


Import the latest package of your chosen avatar.


Import this product’s package.


Drag your avatar (and any outfit/editable prefab) into the Scene Hierarchy.


Hide or set to Editor Only any unnecessary clothing on the avatar (default clothing, underwear, etc.).


Drag the [OutfitName]_[AvatarName].Prefab directly under your avatar.


Upload the avatar using the VRC SDK.


Notes on “MA Shape Changer”


This outfit includes Modular Avatar’s MA Shape Changer.

When placed under the avatar, the avatar’s shapekeys automatically activate to slim or hide mesh regions that would otherwise clip with the clothing.

If you prefer not to use this function, you may remove it.


PlusHead avatars:

If mesh names differ between avatars, the component may not function correctly.

In such cases, adjust by renaming your avatar’s mesh or manually modifying the shapekeys.


If parts of the avatar’s base body appear unintentionally thinned after fitting the outfit, set the relevant shapekeys back to 0 and verify the appearance.


◆ Changing Colors


Replace the color-variation materials inside:

Common > Material


◆ Terms of Use


https://drive.google.com/drive/folders/1qRMXoIxM1ZgacBPfwOigQRtXP1vCbNMn?usp=sharing


※ Please also follow the Terms of Use for the base avatar you use with this outfit.


◆ Production Environment


Modeling: Blender Ver. 4.5.4

Textures: CLIP STUDIO PAINT / Substance Painter

Setup: Unity Ver. 2022.3.22f1


VRChat SDK – Avatars Ver. 3.7.6 (VCC)


liltoon 1.8.5


ModularAvatar 1.11.5


◆ Credits


Creator: Magnolia

https://x.com/magnoli37298544


https://magnolia14.booth.pm/


Contact / Support


https://discord.gg/bmw3PWE37M