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Head-Feather Styles

Head-Feather Styles

Product Description

A set of 20 total Head-feathers for you to mix and match, with a total of 1,048,575 Possible Combinations! +1 if you count BALD, According to google anyway. Math hard :3. This is meant for Feather-folk, especially Avali's BUT, feel free to use this on something other than an Avali if you absolutely want to, but I cannot guarantee it will look well on anything other than an Avali.


This is my First hair set, So I hope you like it!

You can access the public Demo that features all of the hairs within this package on VRchat

Hair Demo - https://vrchat.com/home/avatar/avtr_48d3458d-452c-456c-85d7-ac93f9dbe7a1

GUMROAD LINK, for those who prefer that - https://shadowzer0.gumroad.com/l/qitdhm

IMPORTANT!

  • This is Meant for my Za'vali Models, which can be found via the Link above if you want one for yourself! BUT I have tested it on other Bases such as the Da'vali and Revali, and they seem to be okay, But requires Adjustments in order for them to Look proper such as Scaling & or Rotating in either Unity or Blender. This is also meant for Feather-folk/Avians, especially Avali's BUT, feel free to use this on something other than an Avali if you absolutely want to, but I cannot guarantee it will look well on anything other than an Avali or a Birb.
  • This Package REQUIRES VRCFury to work if you want to just Slap the Entire set of hairs onto your avatar with the VRC Fury Toggles But Requires you to change Menu placements if you have any specific menus.
  • This is Quest Compatible, just Very Poor, Unless you are using only a few of the Styles, Which case it isn't too bad. But If you choose to use this with the already Existing bones on the Za'vali, you will need to delete a few bones from the Za'vali or Alternatively reduce the Bones on the Hairs themselves, especially if you are using a hairstyle that doesn't require all of them.
  • Originally I used the Blender Painting tools to create the Textures, But I do have Substance Painter, So from now on I'll try my best to create with Substance Painter instead and Learn it, I hope I did well for this first try with it. It took time to get used to it, but I think I can texture stuff. The mirroring is such a pain in that thing man. But I think I know how to deal with that in the future.


Features

  • A Total of 20 Head-feather styles, 5 Bases, 8 Plumes(+1 Flipped version) and 4 Front Styles( + 2 Flipped versions).
  • Unity Package that contains just the hair, textures and Materials with a Scene that has VRC Fury Toggles & Physbones Set up, But requires you to Properly pair the Menu with your Menus (If you are using any).
  • Contains 28 BONES. So will be quite Heavy on performance if you choose to use all of the Bones. (Be sure to delete which ones you Don't need for the Hairstyle or set of hairs you use.)
  • GIMP, Substance Painter File and Blender files (.blend, .spp and .xcf) with the Base, Secondary and Tertiary Colours.
  • Triangle Count for total Feathers - 63,688 ( Base styles - 41,540, Front styles - 13,958, Plumage styles - 8,190)
$13.00