







Chloe - VRChat - PC, Opti, Quest (Soon!)
Product Description
Launch week Discount, 10% off!
Owned the previous Chloe? Contact us (e.g. Discord) and Get another 25% off. <3
Try the public, Opti versions for free here:
Furry
https://vrchat.com/home/avatar/avtr_4b269ab6-1343-4c65-8511-dbf6809662af
Human
https://vrchat.com/home/avatar/avtr_226ce817-d5c1-4092-8975-418229c96516
Chloe makes her return as a Nekomancer! Our very first avatar, remastered with our current vision and standards - She comes with a furry and human head, all in one model! Swap to either on the fly while all your expressions and accessories adjust automatically.
Enjoy a huge amount of customization: 50+ toggles & sliders on top of outfits, hairstyles and a bunch of accessories - you're guaranteed to find your style!
The physics and general features are tailored for interactions, allowing immersive gameplay. This avatar also features a stage, scythe and a really big skeleton you can control with your body - more props & VFX will be added post-launch. <3
❱❱▶ Included files
Fully set up unity packages with all the different versions: PC, Opti, Quest (Soon!)
❱❱▶ Set up a separate project for PC with the following assets:
- VRChat Creator Companion (VCC) + Unity 2022.3.22f1
- Poiyomi Toon 9.2.41
- VRCFury 1.1228.0
❱❱▶ Quest version soon!
❱❱▶ Afterwards, import our avatar and open our included scenes!
Got questions? Join our Discord Server and ask away! ❱❱▶https://discord.gg/wolfsden3d
❱❱▶ Customize Your Avatar
- Accessories, Outfits and Alt Styles:
- 3 different hairstyles (Long, Ponytail, Short)
- Main Outfit (Bodysuit, Bracelets, CLoak, Drapes, Leather Parts, Shoulderpads, Socks)
- Casual Outfit (Bra, Panties, Skirt, Socks, Sweater, VK Sweater)
- Alternate Outfit (Bra, Corset, Dress, Gloves, Panties, Shoes, Leg Strap)
- Accessories (Ears, Tail, Horns, Glasses, Chest Cover, Piercings [Nose, Cheek, Tongue, Body, Chest, Hip]) - Shapes, Colors and Alt Textures:
- Inclusive physique adjustments via sliders, Abs slider
- 4 alt makeup and 1 no makeup look, Makeup Color (Furry Head has alternate markings instead)
- Human Skintone Range (Pale - Tan - Dark)
- Full Fantasy Skintone Range + 1 Alt Pattern
- Body Tattoo options & additional Runny Makeup (Human Only)
- Black Scalera, Eye Color (Each eye separately), 4 Eye alt tex
- Hair Color + Emission, 8 Hair alt tex
- Outfit Hue + Saturation, Metallics Hue + Saturation, Acc Hue + Saturation, Tanlines
- Shader Settings (Brightness, Shadow Strength, Wet Skin, Sweat, Glitter, Outline)
❱❱▶ Extras & Avatar Dynamics
- Props and addons: Big Scythe, (Very) Big Skeleton you can control with your own Body, Creepy Stage, Lollipop, Allow Interaction toggles, GoGo Loco basic - & even more planned with the post-launch update <3
- Interactions & Idles: Face Idle, Tail Puppet, Tongue Puppet, Proper Physics & Collisions that adjust with body shapes, Contact Toggles, Expression Particles Toggle, Headpat, Nose boop, Ear pull, Tummy rub, Upper Body, Neck touch, Lower Body
- 12 different expressive gestures : Slow Blink via Trigger (Fist R, Fist L), Happy (Open R), Sleepy (Open L), Confused (Fingerpoint R), Sad (Fingerpont L), Shy Flirty (Victory R), Confident Flirty (Victory L), Annoyed (RockNRoll R), Angry (RockNRoll L), Smug (Handgun R), Timid (Handgun L), Surprised (ThumbsUp R), Blep (ThumbsUp L), Breath particles toggle for Flirty, Heart particles toggle for Headpet & Tummy Rub
❱❱▶ Optimized Version (PC Green)
- Optimized & Feature rich:
- Inclusive physique adjustments via sliders
- Casual Outfit - be comfy!
- Accessories Toggles (Ears, Horns, Tail, Piercings [Nose, Cheek, Tongue])
- All Expressions & Contacts, Proper Physics & Squish Bones where supported
- Shader Settings (Brightness, Shadow Strength, Wet Skin, Sweat, Glitter, Outline)
- 4 alt makeup and 1 no makeup look, Makeup Color (Furry Head has alternate markings instead)
- Human Skintone Range (Pale - Tan - Dark) (Human Only)
- Full Fantasy Skintone Range + 1 Alt Pattern
- Body Tattoo options & additional Runny Makeup (Human Only)
- Black Scalera, Eye Color (Each eye separately), 4 Eye alt tex
- Hair Color + Emission, 8 Hair alt tex
- Outfit Hue + Saturation, Metallics Hue + Saturation, Acc Hue + Saturation, Tanlines
- Tail Puppet, Tongue Puppet, Vanish Toggle, Contact Toggle, GoGo Loco basic
❱❱▶ Quest Version & Cross-Platform (PC) - Soon!
❱❱ Stats - Full Version
- Performance Rank - Very Poor
- Polygons - 443,632
- Skinned Meshes, Basic Meshes - 9, 4
- Material Slots (Including Particles) - 36
- Physbone Components - 38
- Physbone Transforms - 356
- Physbone Collision Check Count - 848
- Texture Memory, Ingame Size - 177 MB, 87 MB
- Particle Systems - 9
- Mesh Particle Total max Poly Count - 0
- Total Combined Max Particle Count - 350
- Audio Sources, Lights - 10, 28
❱❱ Stats - Quest Version - Soon!
❱❱▶ By purchasing this asset you agree to adhere to and follow the following terms:
- Do no claim the avatar or design to be yours.
- This avatar is Personal Use only! Do not share, upload, distribute or make the avatar available to anyone else than yourself.
- Do not reuse any assets from this avatar.
- You are not allowed to use this avatar or its assets for any Commercial Use.
- Credit Wolfs Den 3D when using our avatar in e.g. social media.
❱❱▶ Credits
All assets are made from scratch by Wolfs Den 3D except the following:
- Body - Zinpia, Tail - Zinpia, Human Head - Sleepy
- Makeup Overlay - LPB, CkyuMi, Kaisumi, Tattoo - Feddles
- Eye Textures - WetCat, Mowster (1, 2, 3)
- Ears & Horns - Winks
- Hair - Saikura, Alyxandher (1, 2)
- Hair Textures - mowsterowo, Skulli, WetCat, Hair Alpha - CicieaaaVR
- Main Outfit - Aantara, AskAmber, SamDutter
- Casual Outfit - Winks, Whituu
- Alternate Outfit - Vinuzhka, Winks, Cupkake
- Extras - Asgart, Meltingamymen
- GoGo Loco - franada
- Other - Wholesome, Dismay
- SFX, VFX Texture - Motion Array
- Thumbnail Picture - Lady Kira, Render - SylFox, Song - ♡ KARA ♡
Please check out all these talented creators! Keep in mind that we edit other assets often heavily, e.g. base and hair. In this case, none of the original head textures will work on our edit.